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We’ve released a new update addressing some issues and bugs that arose after the release of Update 1.2.
Thank you all once again for your continued support!
With update 1.2 we introduced a wide array of balance changes to cards. Some of these didn’t quite hit our targets, so we’re adjusting them again to bring them in line. We’ve also adjusted some card numbers to account for behaviour changes caused by bug fixes, which you can find listed below.
Fixed an issue where Critical Hit Chance was not correctly applied to Magic Damage. All Magic Damage that does not originate from Status Effects can now critically hit, and will be affected by Critical Hit Chance.
Fixed an issue where “Brooch of the Bleeding Sun” did not give extra Burning damage.
Fixed a bug where “Emberstone” didn’t apply Burning to nearby enemies.
Resolved an issue where “The Rupture” did not increase Critical Damage.
Fixed an issue where the player could be given the wrong predicted Hatred Card when starting a new lifetime.
Fixed a bug causing “Axes of Cosmic Cold” not to do extra frost damage.
Fixed a bug where Inner Growth and Superior Inner Growth would either not function at all, or not give the correct amount of cards.
Fixed an issue causing Foresight to occasionally not draw a card even when the player has already played eligible cards.
Resolved a bug causing the “Thunderbolts” weapon not to receive any effect from Overcharging.
Resolved an issue where effects that spawn game objects (such as “Emberstone”) do not work correctly if the effect triggers while the player is dodging. Spawning behaviour has also generally been improved for weapons across the board.
Fixed an issue where “Earth Splitter” did not always create shockwaves correctly.
Fixed an issue which could cause effects from Undetermined Fate to last longer than intended.
Fixed various minor bugs where some Cards would not apply Buffs correctly, or would not function when played.
Fixed an issue where enemies would sometimes spawn with missing health.
Fixed an issue where Soul Fragments would sometimes give Sky cards in the center slot.
Fixed a bug causing the Posture Meter to disappear when full.
Fixed a bug causing Magic Damage to vary more than the intended amount.
Fixed an issue where players would be given more Forceful Attack tokens than intended.
Fixed an issue where Status Effects would not always apply where a status effect is already applied.
Resolved an error causing text to overlap in the Skilltree in several languages
Resolved several issues with music behaviour, which would be resolved upon opening the pause menu.
Thank you all once again for your support throughout!
If you have any questions or comments, come and join our Discord to talk about Ravenbound with your fellow Vessels. We’d love for you to come and hang out with us!
See you in Ávalt.
Working side by side with our players, we want to create sandboxes with unique settings that allow your creativity to thrive. Our focus is freedom, exploration, and a drive to create games like the ones that kept us up at night as kids.